12/29/2023 0 Comments Lol low priority queue meaning![]() It says "I don't care why you are as good as you are, maybe it's skills, maybe it's items, but if you perform on a certain level, you should be playing with others who perform on the same level". However, an MMR based matchmaking takes a different stance. All of a sudden it doesn't feel that fair anymore. Surely fair right? However, that logic also means: "You have the same sneakers as Usain Bolt so you should be racing against him". So which one is more fair? Equipment based matchmaking is essentially making a claim that players who have the same level items should be playing together. This is essentially what you are suggesting. In equipment based matchmaking players play together if the have similar equipment. In MMR based matchmaking players who perform on the same level are matched together. There are two main approaches to matchmaking:ġ. When talking about matchmaking systems one fundamental question needs to be answered: What is fair? This might seem like an obvious question but it is actually not that straight forward. ![]() AND if you vote no please be provide your constructive criticism! Please share your thoughts and comments below. This system is not to replace infamy, infamy will still be used for leagues and such, but matchmaking would be based off of this new system to make matches much more fair. With this system, matches can be found based off of your ship's might value. Perks grant might too depending on the tier. I'll give some examples:Įvery time you level up a item it gains 10 might I want to apply this system to battle bay. Everytime you level up a piece of gear the might on that particular piece of gear increases. You base character's level also gives you might. How do you increase your might? Every piece of gear you put on your character gives you might. There is this MMO on called Taichi Panda and how you get matched in PVP is based on something called "Might". I have here for a proposal that would make matchmaking much more fair. So matchmaking so far is always based off of infamy which is gained from winning.
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